Boise’s IonVR – Hitting Retail

By August 12, 2016Uncategorized

Interview with Dan Thurber, Founder of IonVR

We took a small team of talented engineers and came up with a concept of a mobile virtual reality headset and we actually filed the first patent 20 days before Oculus was acquired by Facebook for much of their virtual reality headset. We then created a technology, which we call MotionSync. We won two CES innovation awards this year for Wireless Accessory and Gaming and VR for MotionSync technology.

We partnered with Intel for a CES never-before-done milestone in VR. We were the first to be able to do six degrees of freedom (6DoF) using Google Project Tango and hand interaction using RealSense with one cell phone.

Dan Thurber, IonVR

Dan Thurber, IonVR

The importance of the 6DOF and augmentation of these partnerships is:

  • The Intel® RealSense™ Smartphone Developer Kit features the new Intel® RealSense™ ZR300 camera, which leverages stereoscopic depth-sensing technology, inertial measurement unit, and a wide-angle feature-tracking lens to capture real-world objects and the environment in 3D.
  • Virtualization: real-world objects, including users’ hands, are ported into the virtual scene as 3D point clouds; the virtual hands can even interact with virtual objects
  • The innovative IonVR VR headset with its MotionSync technology that nearly eliminates motion blur within the VR experience, allowing for the highest quality, immersive VR experience.

 

Since then, we are in the process of getting ramped up for retail. We are in talks with a number of major retailers and it's pretty exciting times. We've come a long way in two years. 

What innovations are you looking forward to most?

My passion is in the lens and technology mainly because I look at that as the delivery mechanism for virtual reality. I’m looking forward to enhancements in lenses, curved screens, and I love Google Project Tango, 6DoF, and light field technology, which is really starting to take off as we watch Magic Leap and light field cameras. It also comes down to the cool content people are going to come up with because we still don’t really understand what will be the next “killer app”. When it happens, it’s going to be magical and will be the transformational moment that all the money and time that has been poured into virtual reality has been building up to.

Where do you see VR in 2036?

We should be down to microprocessor levels of 3-5 nanometers, we might even be close to the singular at that point. I think VR will have completely changed -- we won’t really have “glasses” like we have now. It will be a pair of Oakley glass or even a pair swim goggles that are essentially that are full field of view of the human vision and from there it will be very natural and you can interact in ways that will be second nature. 

Let's talk favorites:htc-vive-lighthouse 2

My favorite HMD for desktop is HTC Vive. My favorite mobile headset is IonVr, not because I’m trying to plug myself but because we did a really good job of making the best lenses and our technology is really compelling. I love GoogleProject Tango and I love the Valve Lighthouse tracking technology, which is really cool and some of the other amazing things are going to be when we get hands-on demos of the Light Field technology through Magic Leap.

I believe that virtual reality has the ability to transform and change people in really good ways and that’s why I’m in it.

Discover more from Idaho Virtual Reality Council

Subscribe now to keep reading and get access to the full archive.

Continue reading

Skip to toolbar